Abstract
Vision-and-Language Navigation systems built on large language models assume a pre-built scene graph from the simulator, like the Matterport3D connectivity graph recent agents rely on. That assumption breaks the moment the agent has to operate in an unmapped environment. We present a real-time dynamic-graph adapter that lets the released NavGPT-2 policy perform Object-Goal Navigation on HM3D scenes with no retraining and no pre-built connectivity, building the topology online from depth so the policy can run on a benchmark it was never trained for.
We then study the frontier re-detection cadence: how often the perception sweep should run. A failure analysis pins down the real bottleneck — exploration reaches the goal region, but in most failed episodes the agent stops in the wrong place. So we keep the substrate and replace the stop decision with a value-map explorer and a discriminative grounding stop, which commits only when the target wins a category comparison rather than merely looks present. Success rate rises from 17.7% to 33.3% and oracle reach from 36% to 94%, at an SPL of 2.4, with every experiment on a single consumer GPU.